QoL and minor balance update!
Subathon Saviours » Devlog
Updated the game with some quality of life things, bug fixes as well as balanced some things.
Please Jam leaders/mods let me know if these are too far/too much. Nothing new was really 'added' just adjusted and fixed. I will add the original windows build.
BUGS FIXED:
- Certain Audio cues were WAY to loud, now are appropriate volume!
- Warning SFX and wind up animation of the Boss were not in sync. Fixed!
- The speed upgrade. Did not work. Now does. Whoops 🤷♂️
- Various number changes to avoid some edge case breakages.
ADDED:
- Skip button for text scenes.
- Player HP is visible on the shop screen. (Was annoying having to remember your HP before entering)
- Added some tips to the shop item descriptions. (Instead of just adding them to the game page)
BALANCE:
- Enemies correctly get health per level.
- Enemy amount per level adjusted (generally lower, but ramps up)
- Made just staying to the right, cheesing the game harder if not impossible. (Can't go all the way to the right, enemies now correctly randomise their location slightly too)
- Prices of upgrades adjusted to new scaling, not EVERYTHING is to be bought by the end, unless you're cracked at the game.
Files
ORIGINAL JAM BUILD - WINDOWS 130 MB
Sep 09, 2024
v0.4b.zip 111 MB
Sep 09, 2024
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Subathon Saviours
An Ironmouse fangame made in a few weeks! Save the subathon!
Status | On hold |
Author | Kugell |
Genre | Action, Visual Novel |
Tags | Arcade, Funny, Retro, Shoot 'Em Up, Side Scroller |
Languages | English |
Accessibility | Subtitles |
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